AI Insights · Timothy · October 2024
Top Dance Games Performance in South America, Q3 2024
Discover the performance of the top dance gaming apps on a unified platform in South America during Q3 2024, with insights from Sensor Tower.
In the third quarter of 2024, the top dance games on a unified platform in South America demonstrated varied performance in terms of downloads, revenue, and active users. Insights from Sensor Tower provide a detailed look at these trends.
Just Dance Now from Ubisoft showed a consistent weekly revenue, peaking at around $9.6K at the beginning of July, and tapering to $7.9K by the end of September. The app saw a notable spike in weekly downloads, reaching over 30K in late July, before stabilizing around 13K towards the end of the quarter. Weekly active users also saw a peak at 57.7K in mid-August, before settling at approximately 34.9K by the quarter's end.
Ice Skating Ballerina, published by Coco Play, experienced modest revenue, fluctuating around $20 to $73 throughout the quarter. Downloads peaked at 6.5K in late July, then gradually decreased to about 1.8K by the end of September. Active users mirrored this trend, with a high of 9.7K in late July, decreasing to 4.4K by the end of the quarter.
Dance Clash: Ballet vs Hip Hop also by Coco Play, recorded variable revenue, with a peak of $68 in late July. Weekly downloads showed a significant peak at 4.1K in late July, then declined to around 525 by the end of September. Active users peaked at nearly 19.8K in early August, with a reduction to approximately 12.1K by the quarter's close.
Hip Hop Battle - Girls vs Boys maintained a steady but low revenue, reaching $14 at the end of September. Downloads peaked at 906 in early August but were minimal towards the quarter's end. Active users peaked in early August at over 5K, with a gradual decline to 3.4K by the end of September.
Lastly, My Town - Dance School Stories from My Town Games LTD showed minimal revenue with a slight increase to $27 in late September. Downloads were highest at 2.3K in early July, tapering off to nearly zero by the end of the quarter. Active users decreased from 1.9K in early July to 600 by the end of September.
For more detailed insights and data, visit Sensor Tower.